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Namespace GlitchedPolygons.SavegameFramework.Json

Classes

JsonSaveableComponent

JsonSaveableComponentTuple

Necessary for allowing Unity's JsonUtility to correctly serialize all JsonSaveableComponents alongside their IDs.

JsonSavegame

Data holder class for the JsonSavegameManager implementation of the GlitchedPolygons.SavegameFramework.

This is what is serialized out on save using Unity's JsonUtility.ToJson(object).

JsonSavegameManager

The JsonSavegameManager is a component that should exist only exactly once in every scene.

It provides functionality for saving/loading the game's state.

The savegame's file format is JSON, which can be compressed and/or encrypted.

Check out the SavegameManager's base class documentation for more information.

JsonSpawnedPrefabTuple

Necessary for allowing Unity's JsonUtility to correctly serialize all SpawnedPrefabs and their JsonSaveableComponent contents.

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