Class JsonSavegame
Data holder class for the JsonSavegameManager implementation of the GlitchedPolygons.SavegameFramework.
This is what is serialized out on save using Unity's
JsonUtility.ToJson(object).
Inheritance
System.Object
JsonSavegame
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: GlitchedPolygons.SavegameFramework.Json
Assembly: UnityScriptsLibrary.dll
Syntax
[Serializable]
public class JsonSavegame
Fields
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The saved JsonSaveableComponents.
Declaration
public List<JsonSaveableComponentTuple> components
Field Value
| Type | Description |
|---|---|
| System.Collections.Generic.List<JsonSaveableComponentTuple> |
mapIndex
Scene build index.
Declaration
public int mapIndex
Field Value
| Type | Description |
|---|---|
| System.Int32 |
mapName
Scene name.
Declaration
public string mapName
Field Value
| Type | Description |
|---|---|
| System.String |
spawnedPrefabs
The saved SpawnedPrefabs.
Declaration
public List<JsonSpawnedPrefabTuple> spawnedPrefabs
Field Value
| Type | Description |
|---|---|
| System.Collections.Generic.List<JsonSpawnedPrefabTuple> |