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Class JsonSavegame

Data holder class for the JsonSavegameManager implementation of the GlitchedPolygons.SavegameFramework.

This is what is serialized out on save using Unity's JsonUtility.ToJson(object).

Inheritance
System.Object
JsonSavegame
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: GlitchedPolygons.SavegameFramework.Json
Assembly: UnityScriptsLibrary.dll
Syntax
[Serializable]
public class JsonSavegame

Fields

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components

The saved JsonSaveableComponents.

Declaration
public List<JsonSaveableComponentTuple> components
Field Value
Type Description
System.Collections.Generic.List<JsonSaveableComponentTuple>
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mapIndex

Scene build index.

Declaration
public int mapIndex
Field Value
Type Description
System.Int32
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mapName

Scene name.

Declaration
public string mapName
Field Value
Type Description
System.String
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spawnedPrefabs

The saved SpawnedPrefabs.

Declaration
public List<JsonSpawnedPrefabTuple> spawnedPrefabs
Field Value
Type Description
System.Collections.Generic.List<JsonSpawnedPrefabTuple>
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