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Class GUID

The GUID component holds a unique System.Guid string that can be used for identifying objects throughout sessions (like when loading a savegame for instance).

Inheritance
System.Object
GUID
Namespace: GlitchedPolygons.Identification
Assembly: UnityScriptsLibrary.dll
Syntax
public sealed class GUID : MonoBehaviour

Methods

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ChangeGUID()

Assigns a new random System.Guid.

Declaration
public void ChangeGUID()
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ChangeGUID(Guid)

Assigns a specific System.Guid.

Declaration
public void ChangeGUID(Guid guid)
Parameters
Type Name Description
System.Guid guid

The System.Guid to assign.

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GetGUID()

Gets the current guid string.

Declaration
public string GetGUID()
Returns
Type Description
System.String

The current guid string.

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