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Namespace GlitchedPolygons.Identification

Classes

GUID

The GUID component holds a unique System.Guid string that can be used for identifying objects throughout sessions (like when loading a savegame for instance).

GUIDEditor

GUID component custom inspector.

Automatically checks for duplicates when selected and focussed in the inspector.

If duplicates are found, ChangeGUID() is called.

ID

Unique ID for a GameObject.

IDEditor

Custom inspector for the ID component; automatically checks if you have duplicate IDs and reassigns accordingly. Implements the

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