Namespace GlitchedPolygons.Identification
Classes
GUID
The GUID component holds a unique System.Guid string that can be used for identifying objects throughout sessions (like when loading a savegame for instance).
GUIDEditor
GUID component custom inspector.
Automatically checks for duplicates when selected and focussed in the inspector.
If duplicates are found, ChangeGUID() is called.
ID
Unique ID for a GameObject.
IDEditor
Custom inspector for the ID component; automatically checks if you have duplicate IDs and reassigns accordingly.
Implements the