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Class LocalizationBucket.Error

Error structure to return in response bodies.

Inheritance
System.Object
LocalizationBucket.Error
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: GlitchedPolygons.Localization
Assembly: UnityGlitchedLocaleClientDocs.dll
Syntax
protected sealed class Error

Constructors

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Error()

Parameterless ctor.

Declaration
public Error()
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Error(Int32, String)

Creates an LocalizationBucket.Error using a specific error code and message.

Declaration
public Error(int code, string message)
Parameters
Type Name Description
System.Int32 code

Internal API error code.

System.String message

Server-side error message (in English).

Properties

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Code

The error code (clients can switch on this number to for example pick a corresponding translated error message).

Declaration
public int Code { get; set; }
Property Value
Type Description
System.Int32
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Message

Raw server-side error message to the client (in English).

Declaration
public string Message { get; set; }
Property Value
Type Description
System.String
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