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Struct KeyboardAndMouse.Axis

Keyboard and mouse combo axis.

If the Unity axis string is null or empty, the positive and negative keys will be used.

Otherwise Input.GetAxis(string) will be used.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: GlitchedPolygons.Input
Assembly: UnityScriptsLibrary.dll
Syntax
[Serializable]
public struct Axis

Fields

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negativeKey

Declaration
public KeyCode negativeKey
Field Value
Type Description
KeyCode
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positiveKey

Declaration
public KeyCode positiveKey
Field Value
Type Description
KeyCode
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unityAxis

Declaration
public string unityAxis
Field Value
Type Description
System.String
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value

Declaration
public float value
Field Value
Type Description
System.Single
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valueShiftSpeed

Declaration
public float valueShiftSpeed
Field Value
Type Description
System.Single
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